Screaming at inanimate objects never felt so good.
Available now on HTC Vive, Oculus Rift, Windows Mixed Reality and Valve Index, Ravenclaw Common Room VR is a fan-made demo experience set within the Wizarding World of Harry Potter that allows users to navigate the confines of the Ravenclaw Common Room and experiment with a variety of spells.
For those of you unfamiliar with Harry Potter lore (I’m so sorry), Ravenclaw is one of the four houses that comprise the Hogwarts School of Witchcraft and Wizardry. Along with different aspects and looks, each house has its own Common Room, a place in which students of that group can relax and study between classes.
While not the most exciting location to set a VR experience—especially when you consider the many fantastic locales we’ve been throughout the Harry Potter franchise—this large open space serves as the perfect sandbox environment in which to experiment with numerous powerful spells made famous throughout the series.
While exploring the Ravenclaw Common Room, you’ll come across several textbooks containing the instructions for a variety of spells you can cast. All the classics are here: Wingardium Leviosa (basic levitation charm), Engorgio (causes target to swell immensely), Lumos (produces a blinding flash of light), and Reparo (instantly repair damaged objects), as well as several other prominent charms and incantations.
You can select each spell by simply tapping your wand on its corresponding page, at which point all you need do is tap the object of your choosing and watch your spell take effect. The real magic, however, is in the voice commands. By turning on your headset’s microphone, you can actually trigger each charm by simply stating its name out loud, further immersing yourself in the shoes of an up-and-coming student enrolled in what is clearly the coolest house at Hogwarts #RavenclawForever.
Despite being labeled as a simple demo project, Ravenclaw Common Room VR is currently one of my favorite magic-based experiences available in VR. The spells, while simple, feel surprisingly satisfying when activated via my voice, and experimenting with the effects of each spell had on the many objects scattered throughout the room left me with plenty to discover.
Using the Reparo spell, for instance, I was able to go throughout the room and repair various broken glass bottles lying on the ground; a simple task, but one that felt natural and engaging thanks to voice activation. I honestly spent a solid ten minutes traveling throughout the room and lifting books in the air with Wingardium Leviosa spells, all of which a joy.
Developed by Colin Cody-Waters, Ravenclaw Common Room VR is available free on major PC VR headsets here. This project is in no way associated with Warner Bros. Entertainment or J.K. Rowling’s Wizarding World.
Featured Image Credit: Colin Cody-Waters