Groundhog Day Dev Diary Reveals Inspiration For VR Sequel

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The creators behind Groundhog Day: Like Father Like Son revealed some of the project’s inspirations and design ideas in a new video.

The game from Tequila Works, produced in partnership with Sony Pictures Virtual Reality and MWM Immersive, comes out next month and we’ve barely scratched the surface of the title in our hands-on time at Gamescom.  Tequila Works made The Invisible Hours (Review 9/10) with its ghost-like game mechanic allowing the player to unfold the story at their own pace and curiosity levels. Groundhog Day takes from that as well as the playfulness of titles like Job Simulator and Rick and Morty VR and sets it inside the world established by the 1993 film Groundhog Day.

But while The Invisible Hours made you a kind of ghost, in Groundhog Day VR you’re the son of the original character in present day and able to affect the story flow of the people around you in the same kind of repeating time loop Bill Murray’s character faced in the original movie.

It is kind of like your dad beat a video game back in the ’90s and now, as his son, you are faced with a similar task using the same sort of time loop mechanic as the original film.

“The idea of what would it be like to grow up as the child of this character, this bigger than life figure, was really interesting,” said Sony Pictures’ Jake Zim, in the video.

Check out the developer diary embedded above and check back for updates on Groundhog Day: Like Father Like Son.



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